II. Jurisdiction 1. Primary Jurisdiction Each Sovereign State and Sovereign Territory has jurisdiction over all aislings within their territory. 2. Jurisdiction in Neutral Territory a. Sovereign States may assert jurisdiction over aislings in neutral territory involved in a case (including those aislings who are citizens of other states or whom are stateless) if one of their citizens is an alleged victim or perpetrator of a crime. b. Sovereign States otherwise have no jurisdiction over non-citizens in neutral territory (barring an arrangement between two sovereign states with regard to their citizens); this includes alleged cases of Mundane Mandate ((Dark Ages Terms of Service)) violations. 3. Prohibition on Double Jeopardy Criminal prosecutions are "first come, first serve". No signatory may prosecute an aisling who has already been punished for the same crime per the laws of another signatory or a Ranger. This prohibition does not, however, exclude signatories from sanctioning their officials for the act of being jailed by a Ranger. 4. Rangers & Knights Rangers have universal jurisdiction over all aislings in the enforcement of the Mundane Mandate ((Dark Ages Terms of Service)) and all signatories agree that they may operate freely anywhere in the course of their duties. Knights act as conflict mediators and assist in reporting abuses to the relevant governing authorities in states and territories. They also report infrastructure problems ((game bugs)) to the mundanes. Knights are not law enforcers and may not interfere with the internal affairs of the signatories nor pass binding judgments, but may be invited by the authorities of the signatories to assist on a case by case basis or as further defined by signatory laws. (Refer to post 530 titled "Mundane Mandate" on the Events of Temuair board.)