<<< Deoch ~215 Mileth Law

Jurisdiction Accords II

II. Jurisdiction

1. Primary Jurisdiction

Each Sovereign State and Sovereign Territory has jurisdiction over all 
aislings within their territory.

2. Jurisdiction in Neutral Territory

a. Sovereign States may assert jurisdiction over aislings in neutral 
territory involved in a case (including those aislings who are citizens of 
other states or whom are stateless) if one of their citizens is an alleged 
victim or perpetrator of a crime.

b. Sovereign States otherwise have no jurisdiction over non-citizens in 
neutral territory (barring an arrangement between two sovereign states with 
regard to their citizens); this includes alleged cases of Mundane Mandate 
((Dark Ages Terms of Service)) violations.

3. Prohibition on Double Jeopardy

Criminal prosecutions are "first come, first serve". No signatory may 
prosecute an aisling who has already been punished for the same crime per 
the laws of another signatory or a Ranger.

This prohibition does not, however, exclude signatories from sanctioning 
their officials for the act of being jailed by a Ranger.

4. Rangers & Knights

Rangers have universal jurisdiction over all aislings in the enforcement of 
the Mundane Mandate ((Dark Ages Terms of Service)) and all signatories agree 
that they may operate freely anywhere in the course of their duties.

Knights act as conflict mediators and assist in reporting abuses to the 
relevant governing authorities in states and territories. They also report 
infrastructure problems ((game bugs)) to the mundanes.

Knights are not law enforcers and may not interfere with the internal 
affairs of the signatories nor pass binding judgments, but may be invited by 
the authorities of the signatories to assist on a case by case basis or as 
further defined by signatory laws. (Refer to post 530 titled "Mundane 
Mandate" on the Events of Temuair board.)