<<< Deoch ~215 Mileth Law
Jurisdiction Accords II
II. Jurisdiction
1. Primary Jurisdiction
Each Sovereign State and Sovereign Territory has jurisdiction over all
aislings within their territory.
2. Jurisdiction in Neutral Territory
a. Sovereign States may assert jurisdiction over aislings in neutral
territory involved in a case (including those aislings who are citizens of
other states or whom are stateless) if one of their citizens is an alleged
victim or perpetrator of a crime.
b. Sovereign States otherwise have no jurisdiction over non-citizens in
neutral territory (barring an arrangement between two sovereign states with
regard to their citizens); this includes alleged cases of Mundane Mandate
((Dark Ages Terms of Service)) violations.
3. Prohibition on Double Jeopardy
Criminal prosecutions are "first come, first serve". No signatory may
prosecute an aisling who has already been punished for the same crime per
the laws of another signatory or a Ranger.
This prohibition does not, however, exclude signatories from sanctioning
their officials for the act of being jailed by a Ranger.
4. Rangers & Knights
Rangers have universal jurisdiction over all aislings in the enforcement of
the Mundane Mandate ((Dark Ages Terms of Service)) and all signatories agree
that they may operate freely anywhere in the course of their duties.
Knights act as conflict mediators and assist in reporting abuses to the
relevant governing authorities in states and territories. They also report
infrastructure problems ((game bugs)) to the mundanes.
Knights are not law enforcers and may not interfere with the internal
affairs of the signatories nor pass binding judgments, but may be invited by
the authorities of the signatories to assist on a case by case basis or as
further defined by signatory laws. (Refer to post 530 titled "Mundane
Mandate" on the Events of Temuair board.)